

Note that in this state, the Ruin Guard can still be stunned if its weak points are struck. Therefore, it is advisable to stay out of its range and pay attention to one's surroundings to avoid being cornered. The spinning attack is by far the most dangerous attack, as it deals high damage to anyone caught in its range while continuously staggering them for long periods of time. If the missiles are successfully launched, one can dash out of the missiles' path when they're close to hitting. Whenever they perform their Bombardment attack, there is an opening for a bow user to disable them before the missiles can be launched. Bow users will need to perform Charged Attacks in order to cripple the Ruin Guard.ĭue to the Ruin Guard's high Resistance to Physical DMG, elemental attacks are generally recommended when fighting them. While any character can hit the weak spots, bow users are far better due to being able to consistently and precisely hit them. Regardless if fully disabled or not, protective runes will appear on both weak points, preventing them from being disabled again until the rune fades away. If the first hit on their weak point is successful but the player does not follow-up with a second hit, the Ruin Guard will return to normal. In the event that the rear weak spot is hit, it will swivel face-front towards the player's direction. If a second follow-up attack is launched quickly at the weak point, the Ruin Guard will collapse and deactivate for a short duration, allowing for damage to be stacked safely without fear of reprisal. When either spot is hit, the Ruin Guard will stagger briefly. Ruin Guards possess two weak points their glowing eye, and a small socket at their back. If they do not glow white, these are simply scenery and are harmless. Inactive Ruin Guards are still hostile when the player gets close to them these can be detected with Elemental Sight and glow white like other non-elemental enemies. Ruin Guards are either active or inactive when they appear. If multiple abilities share the highest priority, one will be chosen at random.A lower priority number indicates a higher priority.The ability has the highest priority out of all that meet the previous 2 conditions.The target is within the range and angle required by the ability.An ability will only be used if all of the following conditions have been met:.For more details, see Enemy/Level Scaling § Other Multipliers.

Note that HP and ATK values may change in Co-Op Mode, Spiral Abyss, some Quests, and certain Domains.
